Rivals 2 would first be announced in May 2020 before receiving its debut gameplay teaser last April, which you can also find below. Fans of the first game may be wondering if Rivals of Aether 2 will have rollback netcode. He does tease, however, that there will probably be more updates for the new game coming in April. Rivals of Aether 2 is Dan Furnaces sequel to the popular platform fighter Rivals of Aether, and it received an official announcement trailer showcasing the new look and gameplay. Rollback netcode in Rivals of Aether has been a long time coming, and its proven to be quite the struggle to rebuild our original 1v1 netcode into something more modern. Series creator Dan Fornace, who previously served as the Lead Designer for Killer Instinct's revival, stated in the preview that those mechanics were beyond the scope of the current game since it began as a one-man project before expanding out to a full studio with multiple titles.įornace closes out the post by saying that Rivals 2 is still in its early stages, so don't expect a release date or beta any time soon. Follow More from Medium Alexia Mandeville Designing a Good Game Tutorial Josh Bycer How to. Read: /ivijz1Sapf- Aether Studios January 10, 2022 Worked on Killer Instinct (2013) and other games at Microsoft Studios. 2 hours ago How do I change Input Delay for Rivals Workshop after the Rollback Update So theres no Rollback for Workshop characters, I was wondering if there was a way to control the delay even though the menu nowadays is the one for rollback, even if Workshop is enabled. Rivals 2 is also going to shake up the gameplay itself too by adding shields and grabs to the fast-paced, combo-heavy platform fighter that is the primary focus of the new footage.Ģ022 is going to be a huge year for Aether Studios!Ĭheck out 2021 Recap and 2022 Preview to see what we have in the works! RT LTCesports: Low Tide City 2023 Stream Schedule BTSsmash Level1tv tourneylocator See you all Saturday, starting at 10am All times are Central. Rivals of Aether > Bugs / Support > Topic Details. This will likely prove to be a massive shift in how the sequel looks and feels, which appears to be coming along nicely. The most obvious change to the formula is of course the shift in engine and art style from small fighter 2D sprites to much larger cel-shaded 3D models.
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